Nintendo Co., Ltd., of Kyoto, Japan, is the acknowledged
worldwide leader in the creation of interactive entertainment. To date,
Nintendo has sold more than one billion video games worldwide, created such
industry icons as Mario and Donkey Kong and launched franchises like The
Legend of Zelda and Pokémon. Nintendo manufactures and markets hardware and
software for its popular home video game systems, including Nintendo 64 and
Game Boy - the world's best-selling video game system.
As a wholly owned subsidiary, Nintendo of America Inc., based in Redmond,
Washington, serves as headquarters for Nintendo's operations in the Western
Hemisphere, where more than 40 percent of American households own a Nintendo
game system.
1889 - Fusajiro Yamauchi, great-grandfather of the
present president, began manufacturing "Hanafuda," Japanese playing cards in
Kyoto.
1902 - Mr. Yamauchi started manufacturing the first
playing cards in Japan. Originally for export, the product became popular in
Japan as well as abroad.
1933 - Established an unlimited partnership, Yamauchi
Nintendo & Co.
1947 - Began a distribution company, Marufuku Co.
Ltd.
1950 - Hiroshi Yamauchi took office as President and
absorbed the manufacturing operation of Yamauchi Nintendo & Co.
1951 - Changed the company name from Marufuku Co.
Ltd. to Nintendo Playing Card Co. Ltd.
1952 - Consolidated factories were dispersed in
Kyoto.
1953 - Became the first to succeed in manufacturing
mass-produced plastic playing cards in Japan.
1959 - Started selling cards printed with Walt Disney
characters, opening a new market in children's playing cards. The card
department boomed!
1962 - In January, listed stock on the second section
of the Osaka Stock Exchange and on the Kyoto Stock Exchange.
1963 - Changed company name to Nintendo Co. Ltd. and
started manufacturing games in addition to playing cards.
1969 - Expanded and reinforced the game department;
built a production plant in Uji City, a suburb of Kyoto.
1970 - Stock listing was changed to the first section
of the Osaka Stock Exchange. Reconstruction and enlargement of corporate
headquarters was completed. Started selling the Beam Gun series, employing
opto-electronics. Introduced electronic technology into the toy industry for
the first time in Japan.
1973 - Developed laser clay shooting system to
succeed bowling as a major pastime.
1974 - Developed image projection system employing
16mm film projector for amusement arcades. Began exporting them to America
and Europe.
1975 - In cooperation with Mitsubishi Electric,
developed video game system using electronic video recording (EVR) player.
Introduced the microprocessor into the video game system the next year.
1977 - Developed home-use video games in cooperation
with Mitsubishi Electric.
1978 - Created and started selling coin-operated
video games using microcomputers.
1979 - Started an operations division for
coin-operated games.
1980 - Announced a wholly owned subsidiary, Nintendo
of America Inc. in New York. Started selling "GAME & WATCH" product line.
1981 - Developed and began distribution of the
coin-operated video game "Donkey Kong." This video game quickly became the
hottest selling individual coin-operated machine in the business.
1982 - Merged New York subsidiary into Nintendo of
America Inc., a wholly owned subsidiary headquartered in Seattle,
Washington, U.S.A., with a capital of $600,000.
1983 - Built a new plant in Uji city to increase
production capacity and to allow for business expansion. Established
Nintendo Entertainment Centres Ltd. in Vancouver, B.C., Canada, to operate a
family entertainment center. Raised authorized capital of Nintendo of
America Inc. to $10 million. In July, listed stock on the first section of
the Tokyo Stock Exchange. Started selling the home video game console
"Family Computer" employing a custom CPU (Custom Processing Unit) and PPU
(Picture Processing Unit).
1984 - Developed and started selling the unique
2-screen interactive coin-operated video game "VS. System".
1985 - Started to sell the U.S. version of Family
Computer "Nintendo Entertainment System" (NES) in America. The system
included R.O.B. - Robotic Operating Buddy - and the games Duck Hunt and
Super Mario Bros. Mario and Luigi became as big a hit as the NES.
1986 - Developed and started selling the "Family
Computer Disk Drive System" to expand the functions of the Family Computer.
Began installation of the "Disk Writer" to rewrite game software. Game
Counselors were organized and players from all over the world could call
Nintendo for advice on games and strategies.
1987 - Sponsored a Family Computer "Golf Tournament"
as a communications test using the public telephone network and Disk Faxes
to aid in building a Family Computer network. The NES achieved the status as
the #1 selling toy in American and The Legend of Zelda became the first new
generation home video game to exceed sales of one million units.
1988 - Nintendo of America Inc. published the first
issue of Nintendo Power magazine in July. Researched and developed the Hands
Free controller, making the NES accessible to many more Nintendo fans. The
game library for the NES grew to 65 titles, helping to broaden the
demographics to include more adults.
1989 - Released "The Adventure of Link," sequel to
the top-selling game "The Legend of Zelda" in the U.S. Started "World of
Nintendo" displays in U.S. to help market Nintendo products. Studies show
that children are as familiar with "Mario" as they are with Mickey Mouse and
Bugs Bunny! Introduced Game Boy, the first portable, hand-held game system
with interchangeable game paks. Nintendo Power magazine became the largest
paid-subscription publication in its age category.
1990 - Nintendo Power Fest featuring the Nintendo
World Championships tours the country. Japan enters the 16-bit market by
releasing the Super Famicom in the fall.
1991 - Nintendo introduces World Class Service Center
locations across the U.S. The 16-bit Super Nintendo Entertainment System
(Super NES), along with "Super Mario World," is released in the U.S.
1992 - The Super NES Super Scope and Mario Paint with
the Super NES Mouse Accessory were released. The long-awaited "Zelda"
sequel, "The Legend of Zelda: A Link to the Past," arrived for the Super NES.
Nintendo of America Inc. developed portable Fun Centers to assist the
Starlight Foundation in bringing happiness to hospitalized children by
allowing them to enjoy their favorite video games during hospital stays.
1993 - Nintendo announces the advent of the Super FX
Chip, breakthrough technology for home video systems. The first game using
the Super FX Chip, "Star Fox," is released in April.
1994 - The Super Game Boy accessory was released,
expanding the library of games that could now be played on the Super NES!
Everyone's favorite heroine, Samus, returns in another long-awaited sequel,
Super Metroid. Nintendo helped pioneer the development and implementation of
an industry-wide rating system. This year also saw the introduction of a
game that would set a new standard in video game excellence. Using
proprietary Advanced Computer Modeling (ACM) graphics, Donkey Kong Country
took the holiday season by storm! Nintendo Gateway projected to reach 40
million travelers.
1995 - Thanks to the outstanding success of Donkey
Kong Country, ACM graphics were introduced to the Game Boy system by way of
Donkey Kong Land. Along with this great boost to the Game Boy system line,
Nintendo also introduced the Play It Loud! series of Game Boy systems. ACM
graphics made another appearance on the Super NES with the release of the
arcade smash-hit, Killer Instinct. At the same time, Nintendo introduced a
32-bit Virtual Immersion system know as the Virtual Boy. Next, Nintendo
responded to the demands of fans with the release of Yoshi's Island: Super
Mario World 2. Nintendo even enhanced the quality of ACM graphics for the
upcoming release of Donkey Kong Country 2: Diddy's Kong Quest. Cruis'n USA
and Killer Instinct available in local arcades. Celebration of the
one-billionth game pak being sold.
1996 - Nintendo 64 launches in Japan on June 23.
Thousands line up to be the first to experience the world's first true
64-bit home video game system. More than 500,000 systems are sold the first
day. In early September, Nintendo introduces the Game Boy pocket, a sleeker,
30-percent smaller version of the world's most popular hand-held video game
system. On September 29, Nintendo 64 launches in North America. The entire
initial shipment of more than 350,000 units is sold out in three days. Super
Mario 64 is proclaimed by many as "the greatest video game of all time!" For
the Super NES we saw the release of the third game in the continuing Donkey
Kong series, Donkey Kong Country 3: Dixie Kong's Double Trouble.
1998 -Nintendo introduces Game Boy Color and
innovative devices Game Boy Camera and Printer, bringing new life to the
longest running hit in the history of interactive entertainment. Pokémon, a
breakthrough game concept for Game Boy, was introduced to the world and
generated a nationwide craze to collect 'em all! With the release of Banjo-Kazooie
for Nintendo 64, new characters were added to the ever-growing list of
popular Nintendo characters. The most anticipated video game ever, The
Legend of Zelda: Ocarina of Time for Nintendo 64 was released, setting new
standards and breaking records for pre-sell for any video game to date.
1999 - The success of the Pokémon franchise expands
even further with the release of Pokémon Pinball, Pokémon Yellow, and the
first Pokémon title for the Nintendo 64, Pokémon Snap. Nintendo releases
several notable N64 titles including Star Wars: Episode 1: Racer, Mario
Golf, Super Smash Bros., Donkey Kong 64, Mario Party, and Perfect Dark. At
E3, Nintendo announces development plans for a new system, code-named
Dolphin, that will utilize an IBM Gekko processor and Matsushita's
proprietary optical disk technology.
2000 - Nintendo sells its one hundred millionth Game
Boy unit, ending the year with more than 110 million sold. Game Boy is
responsible for 47% of all U.S. hardware system sales (an all-time high for
a portable device). Pokémon Stadium is the top-selling console game,
followed by The Legend of Zelda: Majora's Mask, both for N64. Pokémon Gold
and Silver for Game Boy Color make their U.S. debut in October, becoming the
fastest-selling games of all time by selling a combined 1.4 million copies
in one week and 6 million through December.
2001 - Beloved Nintendo characters Mario and Donkey
Kong celebrate their 20th anniversaries. Nintendo launches its highly
anticipated Game Boy Advance in Japan on March 21. The portable powerhouse
debuts in the U.S. on June 11, and sells one million units in six weeks.
Following the success of the Game Boy Advance, Nintendo launches the
Nintendo GameCube home video game console in Japan on September 14. The U.S.
launch on November 18 smashes previous U.S. sales records, becoming the
fastest-selling next generation hardware system.